Wednesday, September 2, 2015

BAERS! Reopening Recruitment! New Skills! Wow! BAERS!

Recruitment into BAERS - Reopened!



So, as you probably have read or heard, recruitment has been on hold for quite a while now as we consoled ourselves over the loss of a DAMN PATRIOT with evictions, burning renters, and generally causing mischief, as well as sorting out some internal affairs. I'm happy to announce on behalf of Jim Suletu and the rest of BAERS and its Recruitment Team that we are now accepting new applications!

This reopening comes with a restructuring and raising of our "entry level" skill-plan requirements. The focus of Dropbears Anonymous recruiters is based primarily on the attitude and capabilities of the individual pilot, but we'd like to have a higher base-line of versatility in what our new applicants can do on their first day in BAERS. It's still relatively minimal (no Cruiser V required, most notably), but it is higher than our old skill plan.

From a fresh character with +3 implants and a good remap, it's about 80 days of training. So if you find yourself far from meeting this requirement, don't worry - you're more than welcome (even encouraged!) to help run STAHP fleets if you're in BRAVE, or do you're own PvP thing (bonus points for those that dive into wormholes for dank frags).

Here's a link to the new Skill Plan files - openable in EVEMon, of course.

Below is a brief overview of what the new Stage 0 skill-plan entails, in general, and why each particular set of skills is important to being a contributing member to a wormhole corporation. Each of the skill sets presented also includes general support skills that will apply to almost all ships and pilots:
  • Sit in all T1/faction/industrial ships.
    • Rolling wormholes, moving looted ships, helping fuel ops, etc.
  • Covert cloak (and MWD+Cloak Trick).
    • Chain/wormhole scouting, general scanning, logoffski ops
    • Relative safety moving through space and while scanning
  • Effectively scan, especially for scouting purposes.
    • Related to above.
  • At least partially T2 armor tank, and fit a DCU II.
    • Being able to *not* die in a ball of flames immediately on a fleet op
  • Use jump clones effectively.
    • Getting around the map, seeding clones in particular regions of interest
  • Salvage Sleeper wrecks effectively using a Noctis.
    • Making the PvE go by faster, maybe making some ISK, and getting back to praising BOB
  • Reasonably use combat boosters.
    • Having a competitive edge, especially in null/W-space engagements.
  • Fly T1 cruiser logistics decently.
    • Logi bros, best bros.
  • Fly an EWAR Prophecy and/or DPS Harbinger effectively.
    • Being able to have options in our Blunts doctrine.
So that's the long and short of it: recruitment is reopened, and those that meet the new Stage 0 requirements are encouraged to visit our public channel in-game "dropbears anonymous" and speak with a recruiter about what life in BAERS is like, what we look for in prospective BAERS, and ask any other questions you might have about the bastion of American Freedom and Democracy that Dropbears Anonymous embodies.


Burn the Unfaithful. Kill the Carebear. Purge the Heretic.

Lā ʾilbōbha ʾillā-bōb, ʾildāmnpātriōtūn rasūlu-bōb. 

Smoke weed every day.

Sunday, July 5, 2015

The Legend Continues


The Legend Continues

BAERS' History and Its Future in EVE

By Edric von Abbadon 
 
It's been just over 2 years since Dropbears Anonymous was founded. With eyes bright with freedom and hope, a DAMN PATRIOT first incorporated what would become the ballin'-ass corp you see today.

We've come a long way since then - and I've been happy to have served my own part in the process. At this point, you might be asking yourself; "Who is this guy?", "What happened to the DAMN PATRIOT?" Well, I'm Edric; I've been in BAERS for just over 15 months (at least in name). I was there when we moved from Jewhalla to the then-unnamed Kodiak, and from there we sprung at the opportunity to seize Nova for ourselves and claim our place in its storied legacy. I served on the line, doing odd jobs (0KM Bookmarking, hauling, scouting, generally being helpful when the need arose) and trying to keep up in this fast-paced world of Bob and PvP I'd tossed myself into.

I took a break to tend to my academics at the beginning of a tough year for a few months, but by the end of it I was itching for internet spaceships and to return to my now-ancestral homeland. When I did so, we were still deployed to Catch, with STAHP being a big focus. So, hard on cash, and with most of my stuff in the hole presumably gone (for such is the nature of Bob's Holy Land), I did the only natural thing and became de facto head of STAHP - running daytripping fleets for HERO almost daily. The ISK was okay, but it was always more than worth it in my eyes to help show new players that wormholes were things to be explored and enjoyed, not feared and avoided.

From there I took on more jobs, and just as I began to wonder when I'd see Nova again, it happened - Patriot called for the end of the Catch deployment and an almost celebratory eviction was to be undertaken. During that weekend, as the POS was exploding, I took a bunch of screenshots of the POS exploding, and the idea of a video was tossed around. Naturally, it being an odd job, I took it up, and eventually found myself like this guy, the chronicler of our deeds and the herald of our coming, whether it be countering coups or trolling entosis with the new mechanics...

"Well that's all well and good - but what about Patriot? Why's the blog been so quiet?"

Patriot, like many who play EVE, has his own life in meat space, and running the best damn corp in EVE for 2 years straight is no easy feat. After some happy developments in his personal life, EVE became less of a priority, and that's great. So for now, it's my bittersweet duty to announce (here at least, it's been known for a while elsewhere) that a DAMN PATRIOT has stepped down, at least temporarily, from his position as CEO, leaving his capable second-in-command Jim Suletu as our new Glorious Leader. Of course, I had to make a video of this as well, or I wouldn't be doing my job - so I'll embed it below as it is easily the most important of the videos linked in this article.



A DAMN PATRIOT always tried to instill independence within us, and we're all happy to see those lessons manifest themselves in the continued success of the corporation since his extended absence. For now, Jim has asked for some time to set things in order and take up the mantle in full, and we're certain he will continue to be the exemplary leader he's proven himself already to be. In the meantime, BAERS keeps striving for one soul-rejuvenating panty-dropping highest of give-inducing reason: to commit heinous and repeated slam jam ###dumpstered ##rekt ##yoloswagblaze14JESUS420noscopexXXx ultramegadunks.

So what does that mean to those of you reading the blog now? Firstly, you may notice a few more posts going out than before from me - as Patriot has seen fit to give me the keys to the posts in his stead. There may be guides, after-action reports, videos of dank frags, who knows. Secondly, if you're interested in joining BAERS, there may be a delay, (depending on when you're reading this post), as recruitment is currently on hold until Jim gets things sorted out. Finally, some of the older posts may be seeing edits or revamps/reposts to keep them up-to-date, as patches to the game, changes in our skill plan, or other factors make them necessary.

If you have any questions (any time you may be reading this), feel free to send me an EVEmail in-game or maybe leave a comment? I'm not entirely sure how this site works just yet, so that may be easier said than done. In the meantime, keep an eye here, or on the r/bravenewbies subreddit, and bear witness to the BAERS as they continue the legend of a DAMN PATRIOT.

My testimonials:
"Any time I see Edric post"
-
a DAMN PATRIOT
 
"You bring a tear to my eye Edric :') America"
-
a DAMN PATRIOT 

Wednesday, January 14, 2015

Purge the Heretic Ch. 6 | Return of the Dropbears




Credit: Editing: ImSuperlative Photo: Edric Von Abbadon
Stories. Every day across New Eden, stories are penned by pilots from across the (actual) globe. Every newbie, every vet, every corporation, alliance, system and gate, they all have stories. Most of them remain unwritten and fade from memory. Some of them are recorded and read. Some of them become legend.

The story of every wormhole corporation has a chapter of beginning, chapters of growth, chapters of struggle, chapters of victory. For Dominion Enterprises, this none of those. This is the chapter where the story ends.* 

In June 2013, I rallied a small group of newbies, lubed them up, and thrust them into a low-class wormhole. We were Dropbears Anonymous. In June 2014, I got married. I won’t say which one of these things has taken up more of my time. Let’s just say that the last 6 months of 2014 were rough for Dropbears, as dear leader was slightly preoccupied, and a few others in our leadership core had moved on or gone inactive. Despite the heroic efforts of many of my friends here in Nova, morale and activity slowly dwindled until in late October.

I decided to deploy the corporation to Catch, the home of our alliance, BRAVE Collective. There we would rest, refit, help BRAVE in their war against ~elitePvPL~, spread the Word of Bob, and recruit fresh blood into His Holy Service. We founded STAHP, the Sleeper Tears Appreciation and Harvesting Partnershipa daytrip channel and website open to all of BRAVE alliance, dedicated to teaching newbies about wormhole mechanics, and helping them make isk to pvp with. It was a smashing success, with over 30 billion ISK paid directly to newbies in the first 30 days.

We enjoyed the relaxed environment, doing small gang to clear off newbie-killing gate camps, F1 monkeying in Strat Ops (in silent coms), dropping caps, whoring on PL supers, and lining up dank bomb runs. No responsibility, no scanning, it was like a vacation for us who are used to working for a living.

But Catch is not our home. Nova was callingWe are the Children of Bob, and the instruments of his Holy Purging. Come the new year, Dropbears would return to wspace.

We sought out a target, any target, to come home with a bang – we settled on Dominion Enterprise, an alliance-less corporation that showed virtually no kills in Bob’s domain. They were heretics, carebears who would be purged in the name of Bob.

Over the next few weeks, a few dedicated Baers silently camped their system, scanning every hole while they were asleep, looking for entrances with which to “seed” capitals for the eviction. We worried that Bob had turned His face from us, frowning upon our nullsec activities: we were only able to seed 4 capitals prior to the scheduled time of Rektoning – 2 carriers and 2 dreadnoughts. We considered postponing the weekend eviction until we could seed more of Bob’s Holy Instruments, but decided to go ahead with it anyway. We would prove our faithfulness to Him and trust that He would reward us in kind.

During this time of seeding, Dominion Empire joined Odin’s Call, a diverse collection of wormhole and kspace corporations, and an active PvP alliance. We considered calling off the eviction, as we generally will not evict a PvP group from wspace without a particular reason. However, a careful reread of Dominion’s killboard once again confirmed them to be heretics, with virtually no pvp besides hisec whoring, NPSI fleets, and carebear losses. Bob’s Justice would not be stayed.

D-Day - 1.9|4:00PM GFT (Golden Freedom Time aka Good Fight Time; B(r)est Coast Time; Pacific Standard
Keyboard: 4 Sleep: 0

Finally, the Day of Judgment arrived. At roughly 00:00 EVE, Friday the 9th, Dropbears departed our kspace staging system Amarr with a heavy armor fleet and BEARS BEARS BEARS (10 Hours) blaring on plug.dj - causing tidi, and several marmite wardeccers to shit their pants. We were headed for the nearest lo-sec connection into the target, with 3 freighters full of eviction supplies in tow. Light activity was reported in the target hole, with a 6 man BS/guardian fleet known to be out another connection, presumably carebearing. We parked the freighters and made our way down the chain - immediately establishing hole control on arrival, and shortly after rolling out the heretics.

When the hostiles who remained home finally noticed an alarming number of hits on dscan, one of them sent my alt a convo asking if we would be around for a while and if they should form up for a brawl. I said yes =) We began setting up our invasion POS and shuttling in supplies while waiting for Dominion to form against us, but although they logged in several capitals, each login was followed quickly after by a log out. We estimated that their total capitals outnumbered ours 2-1, but they remained seemingly unaware that we had seeded them at all. After much logging in and out, they mostly stood down. The chain finally disappeared under the weight of constant DST and industrial usage, and the rest of our supplies were JF’d out of losec to be freighted to the next connection.

After nearly 4 hours of waiting for a response and bringing in supplies, it was time. Due to our lower than desired capital numbers, we spent the next 5 hours RF’ing each of their towers containing an XLSMA, 3 in total, rape caging each POS in turn with 6 Mobile Large Warp Disruptor IIs as they were disabled.
Dominion continues to stay mostly logged off, with a few token bombing runs. A Dominion pilot attempts to destroy one of the bubbles entrapping him in a Vindicator. Down time looms, and BEARS BEARS BEARS (10 Hours) finishes. Some of our USTZ log off for the night, and some of our EUTZ logs off for the morning. AUTZ represents hard, and many ballers go hard in the paint and stay up. I am resolved to bring more Holy Dreads in to finish the work of Bob before I take rest. Bob’s holiest of followers resolve the same.

D-Day +1 - 1.10|3:15AM GFT Keyboard: 16 Sleep: 0

The servers come back up, and we begin rage rolling for a cap capable connection. Ah, Bob’s Favor. He has not abandoned us as we had feared, but instead had tested us and found us faithful – on only the 2nd roll, we discover a connection to Catch, the home of our alliance BRAVE, and a place where we can easily obtain Dreadnoughts. Not only that, but Bob blesses us as well with a hisec connection from the same chain, a mere 3 jumps from Jita. I send a DST to Jita to obtain proper modules as befits an Instrument of Bob, and sneak into the target, chased quickly by a Naglfar and 2 Moros which collapse the chain in their massive wake.

Sunning in the Glory of Bob, we begin sieging anew, reinforcing and rape caging tower after tower, until, after 10 more hours of bashing and over 55,000 rounds of XL ammunition, 14 large towers are reinforced in shimmering bubbles all across J115517. The siege goes uneventfully, aside from two shiny dominixes and an Armageddon who attempt to clear off a bubble and escape. To their credit, they did manage to down two overzealous baers who engaged too early. Props to Tsawind for that (found out later he was multiboxing all 3). Their sacrifices meant that less hostile ships would be self destructed, and Bob was pleased. 

D-Day +1 - 1.10|1:00PM GFT Keyboard: 26 Sleep: 0

With all towers RF’d, and minimal apparent resistance, I give the order to log off to all of Bob’s Holiest who had been at keyboard for 20+ hours. A light hole control force was set up, faithfully monitoring the static connection and all hostile POS for activity. A loki attempts to escape, and is sent to carebear purgatory for judgment. A neutral Dominix Navy Issue is spotting site running down the chain. All is quiet. The only activity from Dominion is the systematic self-destruction of nearly every ship they own, sacrificing many skill points by self destructing T3s, as well as a nidhoggur and Naglfar. You should know that self destructing T3s causes skill point loss. They apparently did not know that. (#picsofSDwrecks)

Over the next few hours we casually siege and destroy a range of small and medium offline towers throughout the system, somewhat confused as to why pilots who did not shoot at some towers, and even some pilots who were offline at the time, appeared on the killmails. CCP Bob works in mysterious ways.

D-Day +2 - 1.11|Midnight GFT Keyboard: 32 Sleep: 6

We watched and waited quietly, as the RF timers ticked down. One of our scouts maintaining hostile POS watch spoke up, and we couldn’t believe our ears. “There’s an orca boating out of 7-14… and he’s pushing an empty Vargur.” Bob’s ways are indeed mysterious. We rushed over, quickly exchanging a heron for the Vargur (#picoffit), and calling all available pilots to whore on the Orca. If, Bob forbid, you are a carebear, and you find yourself being purged from wspace, your natural reaction will be to (a) pack every item and ship of value you own can get your hands on into a Carrier, Freighter, Orca, or other industrial ship, (b) safe-log it, and (c) self-destruct everything else you own. Sometimes, Bob smiles upon His followers, and the ancient ways of ::ccp:: will cause things to happen to your log off boat.

Soon, the first timer began to run out – a tower which had only been stronted for 10 hours for whatever reason. (#picsofexlposions) The SMA gave us high hopes for loot to come, although the rest of the POS proved to be not quite is as fruitful as this one. If we had been unsure before, we were now confident that Bob was sending a message – deploy more capitals – as he granted us another archon to be the first of our bounty. Some amongst our number engage in elite dreadnoughtsoloPvP. USTZ stands down to get another 5 hours of sleep, alarm clocking for the next tower – after which there won’t be more than a 3 hour break over the course of the next 20 hours of timers coming up. AUTZ, who repped hard during the entire weekend, takes up the baton of hole control.

Amongst our number are several Germans, who are universally efficient to the point of insanity. It’s a joke, but it’s also not a fucking joke. Mira Thanis remained online for nearly all the bash, maintaining NSA (or Bundesnachrichtendienst, I suppose) level awareness by spreading his combat probes across the whole system, mashing the button every 10 seconds for over 30 hours. No one moved in system without his notice. Reinhard is watching. Just before downtime the CEO of Dominion, fearing infiltration due to the earlier Vargur theft and Orca kill, changed his POS password. Upon logging on after DT, his neutral Orcas were unable to adapt to the changes in their natural habitat. Nota Ero who for [opsec reasons] is not technically "in corporation" atm (you're welcome [redacted](lolfuckoffnota) for the KB green) noticed the stranded whales flying through space, and Mira landed ze hero tackle on one of them (which also can be viewed on the front page of zkillboard at the time of this writing). A second orca is also ejected, but manages to cloak up before being tackled. A a decloaking effort is launched, but Bob toys with our heartstrings, and our prey stays logged in and cloaked until downtime – nearly 24 hours.

D-Day +2 - 1.11|9:30 GFT 
Keyboard: 35 Sleep: 12

Finally, bright and early USTZ, the second of many POS began to come out of reinforced. This began the second of our long vigils, as RF timers were set at random intervals across the next 20 hours. Other than occasional 1-2 hour power nap breaks, Bob’s Holiest once again resolved to be present for each subsequent purge, while maintaining watch over the hole. One by one, their towers fell, though offering up meager killmails, deprived of all the ships which had been self destructed. (#picsofexplosions) 12 towers, 29 billion ISK, 52 Ship Maintenance arrays, sacrificed to BOB. 2 capitals, unknown number of t3s, countless other ships self destructed. In total over the weekend, 70.72b total destroyed. 2.51b lost by us mostly because of people being afk lol.



And as an added bonus, we get to see our kills and names on the top of zkill for a few days. Full disclosure, my name should be in more like 7th place, I may or may not have gotten bored while waiting for a tower to unanchor and blown up a bunch of ships that we looted but didn't feel like hauling out. The other 4 Baers deserve their spots though ;)

End-ex: D-Day +3 - 1.12|6:00 PM Golden Freedom Time
Keyboard: 54 Sleep: 14 Keyboard wins again.

HUGE THANKS TO ALL DROPBEARS (and nota) WHO ATTENDED. Thanks for the hours of boring ass hauling, both in and out. Thanks for the hours of sleepless hole control. Thanks for the hours of bashing. Thanks for the drinking, the laughing, and the porn links. Big credit to some feminist guy who wrote an article we all thought was satire but the guy was 100% serious and I couldn’t handle it so I read the entire thing on coms.

Thanks to all bears with mumble rights who didn’t mute/kick me while doing so. Special shoutouts to our newbies Leigress Reign, Deycorli, Zech Strain, and Professor Liedenbrock who volunteered for all kinds of shit duty, especially long hours of hole watch. You guys impressed me and I’m excited to have recruited you and look forward to recruiting the rest of ex-QO

Special Shoutouts to AUTZ, including Loki Sotken, UBG Twopointoh, FlatFishStew, InternetHero, Kael Cassata, Son of Siddartha, X’AI. Holy shit I didn’t realize there was only 7 of you because each and every one of you put out three times more than the rest of us did. It honestly felt like our AUTZ was bigger than all the rest.

Thanks to all my leadership core who made this eviction much less of a burden for me (lol jk I’m exhausted. How did I give up so much responsibility and have so much help and yet end up doing the same amount of work? FML.) – especially Jim Suletu, Gihon Maersk, Serina Tsukaya, Edric Von Abbadon, Thane Demosthenes, Tajic Kaundur, Role Play (you slut), Loki, Loki Sotken, Loki Sotken are you there? Cool can you…, UB2.0, Son of Sid, FFS, Suev Raylap, Mira Thanis, and a DAMN KIWI whoever that is. Thanks to Mira for being Skynet.

Thanks to Nota for catching that Orca. Thanks to Scarlet Nobleonce for forgetting about POS mechanics and bouncing your Orcas out of the shield so that Nota could catch one. Thanks to Calmatt for bumping your own vargur out of a POS with an Orca so we could steal the vargur and blow up the orca.

Thanks to Seth Goa’uld for going AFK during fleet ops without flagging except or dropping fleet so that we lost a 1b legion to an unmanned POS, my palm has only now just detached from my face. But seriously thanks buddy I missed having you around and I’m glad you were there, it was great hearing your voice

Shoutouts to everyone who attended, because even if I didn’t call you out individually, there are many more who quietly monitored holes, made bookmarks, watched probe scan, watched dscan, flew haulers, and did all the bullshit that makes these huge endeavors possible. I mean that literally, it wouldn’t be possible without all of you.

So, Archanonn  Christus vonStein  Chuck Fiinley  deycorli  Edric von Abbadon Faust Crowley  FlatFishStew Gihon Maersk Hauler McSwag  Hedara Helix InternetHero Janet Sukarala Jim Suletu Kael Cassatta Kai Aumer Leigress Reign Leonardo Lycus Loki Sotken Mira Thanis Naomi Kishar Tsukaya Nimos Endashi Nota Ero OriginalName IV Professor Liedenbrock Role Play Sepha Sotken Serina Tsukaya Snazzley Son of Siddhartha Sonoda Yukii Space Scouser Suev Raylap Tajic Kaundur Thane Demosthenes Tsuki Madoka UBG TwoPointOh X'AI Scott Udan Seth Goa'uld Queue Arcana, and whoever else I missed because this is based off the BR (please message me for the add) , thanks guys I love you all!1!

Thanks to Dominion Enterprise for being mostly good sports about this, and we’re very sorry we kicked over your sand castle =( I hope you get back on your feet, and talking to some of your members, I sincerely hope you guys move back into wspace and reinvent yourself as a PvP corp. If you come back and still don’t PvP, we’ll visit again. This time just pay the ransom, it’s much cheaper than losing all your towers and shit. 

#Until I get the pics up, here's some: Album 1 GIF Pic more pics and videos coming =)

With the successful launch of STAHP completed, and our return to Bob’s Domain, I am also happy to announce our new 2015 recruitment standards and skill plan! We have LOWERED our SP requirements, because we know that EVE is about the player not the pilot, and we know how to make newbies useful on day 1. As far as I know, we have the lowest SP requirements of any wormhole corporation in the game, less than 2 months of training, no t2 ships required, no covops required, not even t2 tank of any kind. Read the linky to find out more.

We will take you baby newbie, and hammer you into an Instrument of Bob.

Also under threat of mutiny my recruitment team has forced me to make the bold disclaimer that we have a huge fucking backlog of applications right now so if yours isn’t processed immediately don’t worry and keep speaking up in public channel because the more I see your name associated with intelligent/interesting/sexual/patriot-worshiping/bob-praising things you say, the more likely I am to notice you and bug them to fast track you.

And finally, huge endless thanks OriginalName IV for making this happen. Congratulations on your first ANOTHER SUCCESSFUL OG CAPITAL OP, may it be the first of many. I’m really happy you’re still around buddy, from the heart. You’re truly the OG Dropbear.

Burn the unfaithful. Kill the carebear. Purge the Heretic. lā ʾilbōbha ʾillā-bōb, ʾildāmnpātriōtūn rasūlu-bōb. Smoke weed every day. 

*(Maybe, hopefully not, hopefully they learn the Ways of Bob and return to wspace as a pvp corp, but I thought that was a cool intro or whatever.)

Tuesday, December 23, 2014

Dropbears Skill Plan 2015

Hi Dropbears, and also hi to the poors or whatever. It's finally time for an update to our skill plan. You may have already sensed the direction, as we have been pushing ham legions and ishtars for quite some time.


As with all my skill plans, they are designed around the principle of leapfrogging ship to ship, always training what will give you the best return for the time invested. This particular plan is designed to take new players from 0 to flying our main doctrines as quickly as possible. For most (hopefully all...) of you, Stage 0 (minimum reqs) should have been completed a long time ago. If you're missing skills out of there, then, stop, you're shit, stop it.


From then, the plan is laid out sort of like this.


Stage 1 - Basics


The Basics stage will give you a firm all around footing, including solid support skills, and the ability to competently pilot several choices from our various doctrines, including prominently: the Prophecy and Armageddon (Grizzly Doctrine), and Vexor Navy Issue (Ishtar Doctrine).


Stage 2 - Any of: Interceptor, Electronic Attack Frigate, Interdictor


Without Tackle, most fights just won't happen. This isn't your average BNI yolo tackle atron though. In fact, often some of the most experienced pilots will be providing tackle for a Dropbears fleet - flying an interceptor or dictor *well* is a tough skill, and something that every Dropbear is required to develop and hone.


Stage 3 - HAM Legion


The HAM Legion, which has been our unofficial Grizzly main boat for some time now, is finally taking its rightful place as our primary Grizzly DPS ship. With selectable damage, near perfect application, and great mobility, HAM Legion OP.


Stage 4 - Shield Boat:


A - Ishtar > Proteus, B Tengu > Cerberus, C Guardian > Scimitar > Loki, D Huginn > Loki > Scimitar


For Stage 3, we have a variety of branches to choose from, all designed to get you into another powerful ship as quickly as possible. The main choice is Ishtar into Proteus. Ishtar first, to get you into our shield doctrine, and Proteus afterwards, because after a short 2 week train into t2 blasters/rails, the training is pretty much done.


Next option is Tengu > Cerberus. The Tengu in this case is actually an armor jamgu, not something to be fit into the shield doctrine. The reasoning here is that you'll be able to get into and fly the jamgu much faster than the Cerb, so it goes first.


Third is Guardian > Scimitar. Guardian first, because you already have Amarr Cruiser V from the HAM Legion training, and a quick hop to Logi IV lets you pilot a fair Guardian. Minmatar Cruiser V next gives you the Scimitar, and then finishing off Logi V will let you provide logi for our kitey bullshit shield fleets. Finally, since you already have all the requirements trained, 3 more weeks puts you into an excellent Loki.


Last choice is to go straight for the primary Ishtar support ship, the Huginn, providing webs and paints at range to great effect when combined with Ishtar DPS. Min Cruiser V then sets you up for Loki and Scimitar.


Stage 5 - Any covops/bomber


Lolwtf why did it take us so long to put you in a covops and bomber? Well I'll tell you. Astero. Bob, through CCP, blessed the young wormhole newbie by granting the ability to get into an Astero without training the Covops skill, and thereby bestowed upon you a ship that can warp cloak, fight solo, and take blops bridges, without any skill reqs to speak of. Praise unto Bob. I'd rather have you in our main doctrine ships 30 days earlier.


Stage 6 (Optional) - Any of: Recon, Hictor, Command Ship


Finally, before you plunge into the train for Caps, you may realize that you are close to or really want to train into a specialized ship. Go for it.


Stage 7 - Any of: Archon, Nidhoggur, Moros, Naglfar, Phoenix


Here it is. Many pilots spend years without training caps, whether because they can't see themselves affording them, can't see a use for them, or it just seems like a monumental caps. Dropbears use caps constantly, and Bob provides the isk to fly them recklessly. The Archon is our main triage support carrier, followed closely by the Nidhoggur. The Moros provides unrivalled DPS, the Naglfar offers selectable damage types, and ironically the Phoenix, horrible in kspace, offers insane capabilities in wormholes.


So there it is, here is the skill plan folder link. Currently available are Stages 0, 1, 3, and 4. The rest will be available shortly, along with shiny infographic.



Monday, December 22, 2014

Join Dropbears 2015

Yes, like a luxury car, or... any car, this latest Dropbears recruitment post is branded 2015 even though it's still 2014, so that you can feel like your product is up to date for up to a whole year after it's expired. So, if you're interested in learning about Dropbears and what we do, and exploring the depths of our hole and many others, read on. If not, what are you doing here, go mine something or whatever.
 

Who are Dropbears?
 
Dropbears Anonymous is a place for chill dudes to be chill, and we’re always looking for more chill dudes to chill with. We are other things, too, but above all, we are a group of friends just hanging out and not taking things too seriously.
 
That being said, we play EVE on hardmode. Wormhole space is the most inhospitable of EVE space, welcoming only to those who embrace the challenge. In short, it sucks. But it can pay off, if you put out. Slut.
 
BAERS was founded out of the dream that if you go hard enough in the paint, even newbies can survive and thrive get dank frags in wormhole space. We started out as a lowly newbie c2 corporation in June 2013, and since then we have learned, fought, and lucked our way into the legendary Class 6 system J105934, aka Nova.
 
We will always remain true to our newbie roots, with skill plans and SP requirements that most high class wormhole corporations would consider obscenely low, and designed specifically so that the newest of newbies possible can participate in wormhole PVP in a meaningful, even powerful way.
 
Even though we are newbie friendly, that doesn’t mean life is easy. Wormhole space means taking initiative, doing your own scouting, and creating your own content. A 2 month old newbie who scans constantly is more valuable than a 3 year vet who only logs on for pings.

...and what do we do? 

Our daily life consists of scanning chains, rage rolling, and blops dropping for content. For the newbies, that means scanning wormhole connections until you find a PVP or PVE fleet out in space, and then forming a fleet to fight or gank them, among other things. Rage rolling is forming a fleet and repeatedly collapsing your static to roll into a carebear operation. Combining blops with wormholes means that you can appear anywhere in nullsec to hunt ratters. On weekends we like to do evictions and/or logoff traps of wormhole corporations that refuse to PvP.
 
We teach and encourage members to be self-reliant when it comes to making ISK as a wormholer, whether it be solo or small gang site running in the chain, PI, or out of hole activities like DED sites, incursioning or market PvP.
 
Above all, we are dedicated to three things: chilling out with space friends, empowering newbies, and turning those newbies into a wormhole PvP powerhouse. We don’t always succeed, but goddamn if we don’t look stylish failing.
 
Who can join?
 
Anyone who isn’t a douche, tool, or sperg. We have a very low minimum SP threshold, but above all, we look for people who are:
1. Chill
2. Creative
3. Intelligent
 
Whether you are a 2 month old newbie or a 6 year bittervet, our standards are the same. Be a fun person to hang out with who doesn’t take the game or himself too seriously. Show initiative, be someone who seeks out content and knowledge. Be eager to learn. Game knowledge is not important, but the ability to understand instructions and learn new things definitely is. If you can’t grasp basic concepts the fifth time they are explained, wormhole space isn’t for you.
 
Minimum SP
 
We’ve gone back to our roots and stripped down our SP requirements, so if you were told to train up and come back later, you may want to try again. We want to focus on who you are, not what your EVE character can do. So, these are the bargain basement skill requirements that are essential to you enjoying and growing in wormholes.
 
To check if you meet these requirements, join our public fleet-up, STAHP, and browse to the newbie doctrines section.
 
1. Fly one ship from each of our two main doctrines, OR ANY DICTOR OR INTERCEPTOR
 

Grizzly doctrine (Armor T3s) (Fly one or more)
 
Newbie boats:
-Augoror
-Exequoror
-Prophecy
-Vigilant
-Brutix
-Armageddon
-Augoror Navy Issue
-Stabber Fleet Issue
 
Mainline boats:
-Legion
-Tengu
-Proteus
-Loki
-Guardian
 
Utility boats:
-Falcon or Curse
-Any interdictor
-Devoter or Phobos
-Eos, Astarte, Damnation, or Absolution
 

Ishtar doctrine (…Ishtars) (Fly one or more)
Newbie boats:
-Scythe
-Vexor Navy Issue
-Caracal
-Stabber Fleet Issue
-Bellicose
 
Mainline boats:
-Ishtar
-Scimitar
-Cerberus
-Vagabond
 
Utility boats
-Falcon, Curse, Lachesis, or Huginn
-Any dictor
-Any interceptor
 
2. Basic Scanning/utility Skills
Astrometrics 4
Astrometric Acquisition 3
Astrometric Pinpointing 3
Astrometric Rangefinding 3
Cloaking 4
Salvaging 3
 

3. Basic Core Skills
Power Grid Management 5
CPU Management 5
Hull Upgrades 4
Shield Upgrades 3
Tactical Shield Manipulation 3
Shield Management 3
Shield Operation 3
Weapon Upgrades 4
Capacitor Management 3
Capacitor Systems Operation 4
 

4. An assortment of remaining support skills
 

 
Holy fuck, look at that. No t2 tank of any kind, no covops, no t3, no t2 even. What the fuck are we thinking? Well, we're thinking that a good 'ceptor pilot makes the difference between kills and no kills. A good dictor pilot can win a fight. Hell, a t1 logi can hold reps long enough for us to clear off some DPS and get some kills. We've learned that even in wormhole space, a newbie who will learn, listen, and follow orders, can be a powerful asset.
 
So, how do I apply?
 
Join our public channel in game, Dropbears Anonymous. Read the instructions in the MOTD. You may at some point receive a form (the legendary). Put effort into filling it out. I know that our recruiters would rather invite a newbie who shows effort than a titan pilot who can't be bothered to spell or write more than a sentence.

From there, you're waiting for us to clear off the huge backlog of dudes clamoring to get in. In the mean time, join a STAHP fleet to learn about wormholes while making ISK, and start working on the Dropbears Skill Plan.
 
Good luck.

Friday, December 12, 2014

STAHP DROP AND GET DANK FRAGS



What is STAHP?
STAHP is the Sleeper Tears Appreciation and Harvesting Partnership, a project run by Baers. Our objective is to teach people how to scan and make ISK in wormholes, and run fleets to make sweet sweet ISK for your whelping wallet. We will be running teaching fleets for exploration and scanning, and also clearing out wormholes for delicious blue loot as and when we have good holes from Catch.
Our doctrine ships include the Vexor Navy Issue, the Myrmidon, the Dominix, supported by Guardians, Basiliks or Scythes depending on what we need. Not a Logi 5 pilot? No problem, we have T1 logi ships that are fine too, as well as Remote Repping DPS fits. Can’t afford any of our fittings or ships? We can lend you one until you can afford your own.
If you add a signature to our tracker and we run the sites, you will get a finders fee. So, any time you come across a wormhole in your exploring in Catch, jump in and add it to our tracker. It could make you ISK just for filling out a quick form.
The Signature Tracker. - http://tracker.dropbear.life/[1]
So, you’ve come across a wormhole in your usual exploration and don't know what to do with it. Load up our Wormhole Signature Tool, at http://tracker.dropbear.life/[2] and click Add Wormhole. Open it in an in-game browser if you want it to do the hard work for you.
What system you are currently in goes in the Connecting System Name (So, GE-8JV for example). Add the Signature ID of the wormhole you’re about to jump in. At this point, go ahead and enter that hole.
Once you’re on the other side, Add the Wormhole System Name found in the top left of the screen to the relevent box (EG, J105934), copy and paste the anomalies by making sure Anomalies are viewable on your Probe Scanner, CTRL+A then CTRL+C, and Paste it into that box. This tells us how many combat sites are in the hole.
If you could tell us more information by clicking information on the wormhole at this point, that would be a great help in checking if its worth forming a fleet for. (EG, is it End Of Life? Frigate Only? Has it had its mass critically reduced?). Sounds like a lot of work, but only takes a minute once you get the hang of it.
Once you’ve done all that, feel free to head back through the hole into Catch and resume your normal Exploring if you don’t want to go deeper down the wormhole chain. We’ll take it from here, and remember, you’ll get a cut if we run the hole you find. Remember if you warp OFF the Hole in the Wormhole to bookmark yourself a way back out.
TL;DR
1 - Join STAHPbears channel in game for our public channel and notifications when we're forming.
2 - Add ALL the wormholes you find whilst exploring in Catch to our Tracker. http://tracker.dropbear.life/[3]
3 - Join fleets.
4 - Always be checking D-Scan.
5 - Profit! Use the extra ISK to Whelp ships in fun fleets, or buy that Eagle you've always wanted, or fill a hauler with Space Booze and see how far you can run with it before it getting blown up. Whatever you want to do.

Live from reddit: http://www.reddit.com/r/Bravenewbies/comments/2p09py/introducing_stahp_for_all_your_wormhole_needs/ courtesy of queue arcana (ty bb)

Thursday, November 6, 2014

Jspace ISK and the Newbie

A practical guide to newbie farming in jspace
Brought to you by Dropbears Anonymous and a DAMN PATRIOT

Greetings loved ones. A rich newbie is an eager to PvP newbie. I will never forget when I first discovered that I could make obscene amounts of ISK in wormholes, with extremely low SP. I Iost 3 battlecruisers in a day. At that time, obscene, for me, was 15m-30m ISK/hr, and extremely low SP meant a t1 fit Exequror. I would spend hours spamming alliance channels to form a c3 fleet of t1 logi and cruisers, and be bouncing off the walls excited to pull down 800m for 13 people in a night.

Since that time, I’ve formed Dropbears Anonymous, wasted far too much time on this shitty game, and learned how to live and love in jspace. We make more money now, and PvP in shinier ships, but I will never forget my roots as a newbie, and I will never stop loving BRAVE for giving me my start.

I’m writing this guide because in Phoebe, possibly the best patch since before I joined, c1-c3 (aka low class) space got significant ISK buffs, and I want you, the average newbie, to be able to take advantage of it! One of the things I love about jspace jewing is that it is a straight progression of difficulty and reward from c1-c3 space, and on to c5-c6 space and above. In low class space you might expect 25-100m isk/hr depending on your skills. This one secret that sleepers hate in C5 relics can jump you up to 200-400m/hr depending on your luck. And capital escalations can earn you from 700m – 2.4b/hr depending on how many capital accounts you have. This guide will address low class space, and future guides will discuss c5 and c6 space. C4 space is shit don’t go there.

General concepts
In the past, I’ve encouraged newbies to bring logi based fleets, both armor and shield. However, I’m now convinced that solo fits are the best way to go. You can of course fleet up with your buddies, and the isk/hr your group brings in will scale up almost linearly with the number of people you have, since they’re all in DPS boats!

The fits we will look at today are 100% passive, capless shield fits, mostly drone based. I am a huge fan of these types of fits for solo jewing, since you can modulate your dps and tank using the handy mobile depot, simply by switching out your low slots.

Most of your ISK in low class holes used to come from Melted Nanoribbons, but since 2 types of cheaper “blue loot” got buffed by nearly 300%, a large portion of it will now come from blue loot drops. Blue loot is what sleepers drop, and each class (frigate, cruiser, battleship) will always drop the same exact amount of loot. You can take this loot and sell it in hisec space to NPC buy orders.

What you need
In order to successfully print ISK in jspace, you will need the following things:

1. Don’t be a fucking idiot

2. Scanning skills

Astrometrics 4 recommended, with support skills to 3. Spring for sisters core scanner probes once you get used to surviving in your scanning ship, they will make your life much easier.

3. Skills to fit one of the fits presented here, with the absolute minimum being:

T2 shield tank

T2 light and medium drones, Heavy Drones or Sentry Drones, and basic Artillery skills

Weapon upgrades 4

Energy grid upgrades 4

4. Salvage skills

Salvaging 3 is necessary for c1 space, and 4 for c2-c3 space. However, you can get away with salvaging 3 if you fit a salvage destroyer and come back through to vacuum instead of salvaging as you go.

Resources to help you with #1: Bookmark these sites:

www.wh.pasta.gg is a wormhole information tool which will instantly give you details on activity in any wormhole you are present in

www.siggy.borkedlabs.com you can pay a small monthly fee to use this wormhole mapping tool, it has many many features which I will not detail here, but suffice it to say, I pay a lot of isk to keep my corporation subscribed

https://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Identification is a page to learn more about wormholes in general, which will fill in information gaps I leave here. Read it all. This particular bookmark will take you to the wormhole identification guide.

What are wormholes?
Wormholes are systems which are not connected to the rest of EVE via jumpgates. Instead, they are connected to each other and kspace by… wormholes. Yes, wormholes are places and also gates to places.

Inside wormholes you will find combat anomalies called Sleeper sites, populated by the most deadly rats in New Eden, the Sleepers, which are drones long left alone and gone rogue. You will also find players who live in wormholes, and want to kill you. Watch out for these dudes.

Finding your wormhole
For a “day trip” into jspace, you will need to first find a suitable wormhole system. Finding wormholes is easy, just take your favorite scanning ship to a nearby system and scan down signatures. When you find a wormhole, warp to it! You will land 8km off of a pulsing translucent ball, a wormhole connection which will lead you into a wormhole system.

Show info on the wormhole, and you will find 4 critical pieces of information.

1. Wormhole ID:
If it says “K162,” it was spawned from the other side. Wormholes spawn from one system to another. If it says something like “R934,” you can google that result, or go to
https://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Identification, and find out the hole’s stats, and where it leads. 

2. Wormhole mass.
Each wormhole connection has a maximum jump mass allowed, as well as a total jump mass allowed over its life. The WH ID will tell you your connection’s mass stats. Total mass allowed is variable by up to 10% up or down.

The wormhole mass status is indicated by:
50%+ left: Has not yet had its stability significantly disrupted
50% to 10% left: Has had its stability reduced, but not to a critical degree yet
10% or less: This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse.

Unless you are a Dropbear, I would not recommend moving through a “critical” or “Stage 3” hole (verge of collapse), as any amount of mass (even a pod) might collapse it.

If you are looking to avoid PvP (and in this guide, you are), I would recommend staying away from “reduced” or “Stage 2” holes, as they indicate a high amount of traffic.

3. Wormhole life
A wormhole connection will exist in space for between 16 and 48 hours, variable by up to 25%.

The wormhole status will display:
99%+ life left: Life cycle has not begun
25%+ life left: Probably won't last another day
0% to 25% life left: Reaching the end of its natural lifetime

Do NOT go through an end of life, or “EOL” hole unless you are a Dropbear. An EOL hole can collapse at any time. However, if you know precisely when the hole changed to EOL status, you can use maths to figure out how long you have left before it collapses.

4. Frigate and Destroyer holes
In the Hyperion update, new wormholes were added which can only be entered by very small mass ships such as frigates, destroyers, and multiple bubble hictors (it’s a wormhole thing.) These wormholes are of course no good for your purposes, because you will not be able to bring your jewing ship through them.

The wormhole status will display:

Frigate/Destroyer only: This hole can be entered by very small ships only
Subcapital: This hole can be entered by ??? I don’t remember
Capital: This hole can be entered by very large ships

So, you are looking for a hole that

1. Leads into your preferred class
2. Has not been mass disrupted
3. Is not end of life
4.Is a medium or larger size hole

However, you can enter a hole which does not meet #1 and scan inside it for additional connections.
Once you have found your target class (c1-c3), you will evaluate the hole for its jew potential.

PVP Safety

Wormholes have no local chat, which makes them awesome, and also means at any time a cloaky hunter could be watching you. This means little newbie jew boats are vulnerable to being jumped at any time. While you probably can’t eliminate this risk, especially as a solo pilot, you can reduce it.

Evaluating the hole:
Go to
www.wh.pasta.gg and refresh the box. It will tell you who lives in the hole, link you their killboards, and tell you about recent pvp activity. If the hole has active pvp residents who share a TZ with your jewing, you may want to find another hole. The chances of this are extremely low, as most of jspace is empty or populated by lightly active or non pvp corps.
Safest: Scan down all signatures in the hole, place a scout on each, and listen for wormhole activations. Dscan all moons and make sure there are no online ships. Have a scout warp between moons to dscan them all periodically to make sure no residents come online.
Safe’ish: Scan down all signatures in the hole, make sure none of them are wormhole connections with active ships inside them. Dscan constantly with your jew boat, and make sure you are ready to warp out at a moment’s notice. Stay aligned to a celestial or safe spot.
Risky: Don’t scan down signatures, verify the hole has no uncloaked active pvp ships, jew to your little heart’s content and then explode. Dscan constantly.

Combat anomalies

Next, check your show combat anomalies button on your probe scan, and look for a lot of green sites. Are there a lot of them? Great! Make sure they’re combat and not ore. Ew. Mining. Ew. Worse than carebearing. Ewww. Ew for the ew god.

Congratulations, you’ve decided to farm in this particular hole! Here’s how you’ll do it.

The Jew Boats
The following boats are all passive (capless) shield tanks. Here are some important things to think about.

1. All low slots can be interchanged, so carry a full low rack of drone damage amplifiers and shield power relays.
2. Carry a mobile depot, mobile tractor unit, cloak, probes, probe launcher, appropriately sized MWD and AB, and a full rack of warp core stabs for travelling through sticky situations.
3. All weapons other than small and med drones are t1, but obviously use t2 if you have the skills for it and your dps will go way up.
4. Sentry drones are interchangeable for heavy drones, you will get slightly less DPS but apply it much faster. This won’t work on some sites, however, depending on the range the sleepers like to pull, and if you only can carry 1 set (VNI for example).
5. If you have a fleet of 2 or more, you can replace some high slots with remote shield boosters. This will allow the non-primary(ies) to feed the primary shield, and reduce his need for refitting. Although you lose dps from the guns (not much, and none of VNI), it’s well worth it to keep your drone dps buffed.
6. Depending on your skills, some of the high slot modules may need to be offline. That’s fine, they’re mostly there for decoration.
7. If your drone avionics skill is low, you may need a Drone Link Augmentor in your high slots. Be careful, it uses a lot of CPU
8. Geckos are often preferable, but are quite expensive, and sleepers WILL target drones. Also my EFT is not up to date (see above) so I couldn't put them in the fits.
9. Carry a couple of ECM modules and nosferatus. If your drones are taking agro, fit them and activate them. Sleepers hate EWAR.


Passive Vexor for C1-2:
Stats: [Low skill] 381 DPS, 148-336hp/s tank, [All V] 472 DPS, 166-379 hp/s tank


[Vexor, Passive c1 -c2]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II

650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
280mm 'Scout' Artillery I, EMP S

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hammerhead II x5
Hobgoblin II x5
Salvage Drone I x5
Hornet EC-300 x5

Passive Myrmidon for C1-C3:
Stats: [Low skill] 468 dps, 270-616hp/s [All V] 630dps, 695hp/s

[Myrmidon, Passive C1-C3]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II

650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hammerhead II x2
Hobgoblin II x4
Salvage Drone I x5
Vespa EC-600 x5
Hammerhead II x3
Hobgoblin II x1
Federation Navy Ogre x2

Stratios, Passive C1-C3
Stats: [Low skill] 461dps, 248-466hp/s, [All V] 664 DPS, 280-638hp/s

[Stratios, Passive C1-C3]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II

650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M
Medium S95a Remote Shield Booster

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II

Hammerhead II x3
Hobgoblin II x5
Wasp EC-900 x5
Salvage Drone I x5
Hammerhead II x2
Federation Navy Ogre x3

Vexor Navy Issue, Passive C1-C3
Stats: [Mid Skills] 572dps, 206-469hp/s [All V] 738dps, 232-529hp/s

[Vexor Navy Issue, Passive C1-C3]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II

720mm 'Scout' Artillery I, EMP M
720mm 'Scout' Artillery I, EMP M
Medium S95a Remote Shield Booster
Medium S95a Remote Shield Booster

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Federation Navy Ogre x5
Hobgoblin II x5
Hammerhead II x5

Ishtar, Passive C1-C3
Stats: [Mid skill] 532dps, 272-619hp/s, [All V] 734dps, 309-704hp/s

[Ishtar, Passive C1-C3]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II

650mm Medium 'Scout' Artillery I, EMP M /OFFLINE
650mm Medium 'Scout' Artillery I, EMP M /OFFLINE
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II

Hammerhead II x5
Hobgoblin II x5
Federation Navy Ogre x5
Wasp EC-900 x5
Salvage Drone I x5

Dominix, Passive C1-C3
Stats: [Mid Skills] 605dps, 252-574hp/s, [All V] 826dps, 284-647hp/s

[Dominix, Passive C1-C3]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II

1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L
1200mm Heavy 'Scout' Artillery I, EMP L

Large Core Defense Field Purger I
Large Core Defense Field Purger I
Large Core Defense Field Purger I

Federation Navy Ogre x5
Hammerhead II x5
Wasp EC-900 x5
Hobgoblin II x5
Salvage Drone I x5

Salvaging Destroyer
[Cormorant, Basic Salvager]
Nanofiber Internal Structure I
Beta Hull Mod Nanofiber Structure

Upgraded 1MN Microwarpdrive I
Cap Recharger I
Cap Recharger I

Prototype Cloaking Device I
Salvager I
Salvager I
Salvager I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I

Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I

Sample Scanning Frigate
[Heron, Scan Drop]
Warp Core Stabilizer I
Warp Core Stabilizer I

Scan Acquisition Array I
Scan Pinpointing Array I
Scan Rangefinding Array I
Upgraded 1MN Microwarpdrive I
Scan Rangefinding Array I

Core Probe Launcher I, Core Scanner Probe I
Prototype Cloaking Device I
200mm AutoCannon I, EMP S
[empty rig slot]

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

Combat Sites and how to run them
Information about all combat sites can be found on siggy or by googling the name of the site, or by going directly to
http://eve-survival.org/. Generally, C1 sites will put out ~150, C2 sites will put out ~400, and C3 sites will put out ~700 max. I haven’t been in low class space for a while, so I’m going to publish this guide without details on each individual site, but in the future I plan to supplement this guide with specifics on each individual site and how to run them.

For now, here’s some basics:

0. Warp off
When you're first experiencings sleepers, you may find them stronk. Fortunately, there are very few scrams in low class anoms, so remember you can always just warp off if you start getting low.

1. Bookmark your warpins
In each site, the sleeper will spawn x distance away from the warpin point. I find it useful for many sites to warp to the site, bookmark an object in space near the sleeper spawn, then warp to the next site, and repeat until all the sites I plan on doing have warpins. This saves a lot of time and boosts your dps/applied dps by having shorter ranges.

2. Orbit your depot, refit
Drop a mobile depot and MTU, and orbit the depot at 1000. You will be able to refit your low slots as necessary, learning how much tank you can sacrifice to gain additional DPS. Remember, the more guys you bring, the less tank you need! Don’t forget to warp in to different points if you want to drop multiple depots.

Also remember that orbiting makes you more vulnerable to cloaky ganking, so if you are risking a big portion of your assets doing this, consider aligning to celestials back and forth instead. Go at 75% speed.

3. Watch your triggers and scrams, kill the small shit first, use the right drones
Unlike nullsec anoms, each wave has a trigger rat which will spawn the next wave, and then you will die. Be sure you read eve-survival to tell you which rats to shoot first. Make sure you shoot any scrams (there aren’t very many) first, so that you can warp off if you need to. Kill any smaller non-triggers first, since that will reduce incoming DPS. Switch drone types depending on your target (frigate- small, cruiser- medium, battleship- large/sentry). Consider assigning various size targets to individual pilots for faster clearing.

4. Salvage for justice

If you are soloing, you may find yourself capless during sites, and won’t be able to salvage. If not, try
to salvage during the site. The alternative is to put salvaging drones out after each site and salvage, or fit a salvage destroyer and bookmark each site to warp back to and salvage after you are done.

Careful, the wrecks despawn in 1-2 hrs.

Relic/Data 
The Phoebe update added Nullsec data/relic sites to C1-C3 space, which can be very profitable. They will present their own set of challenges, but I highly encourage you to seek them out and learn about them.

Selling your loot
Congratulations, your cargo has a very high estimated value! However, unlike nullsec ratting where bounties are automatically credited to your account, you will have to safely take your loot to hisec to be sold. The loot will come in two forms: blue loot, and salvage, mostly melted nanoribbons. Blue loot can be sold to any NPC buy orders in hisec, which can be found on eve-central or by showing market details on your loot in a hisec region. Remember not to get scammed and NEVER sell to a player order. Scam buy orders permeate kspace, ignore them. NPC buy orders will be for 200,000, 500,000, 1,500,000, and 4,000,000. Don’t be fooled! Salvage should ideally be taken to jita where prices are the highest. You can sell to buy orders or list them to sell, but the market is very competitive.

PvP
Now go take your hard earned isk and PvP with it you fucking jew.

What’s next?
In the future, I’ll write guides on higher difficulty activities, including soloing C5 relic sites, and solo escalating C5 and C6 sites, which is where the stupid isk is. Once you’ve arrived at C5 and C6 escalations, be prepared to buy a new cap pilot every week with your shekels.

Dropbears has reopened direct recruitment to players of (nearly) all skill levels. In fact, we have crafted doctrines which require low SP, but are surprisingly powerful and can be flown directly alongside our mainline T3 doctrines. You can be a newbie and thrive in high class space, as long as you aren’t a pussy. See our in game channel, Dropbears Anonymous in game for more info.

Good luck out there and feel free to convo me in game with questions, a DAMN PATRIOT, or stop by the Dropbears Anonymous channel to hit up one of our officers or members.

a DAMN PATRIOT

CEO

Dropbears Anonymous

BRAVE Collective

p.s. This is a first draft, and probably fucked sideways because I wrote it in one afternoon off the top of my head, and haven't farmed low class space in about a year. If you have any suggestions for easy to use fits that get better stats than mine, or other suggestions to improve this guide, please send them to me so I can include them